Anubis Waits
Fantastic Jam January 2026
Anubis Waits is a simple roguelike deck-builder that was developed for the Fantastic Jam in January 2026. I was the sole programmer in a team of three.
I built a small deck-builder framework supporting card mechanics, player passives, player and enemy attributes, card upgrades, and card discounts. Cards, enemies, player passives, and encounters were all authored in-editor in a data-driven way. I also implemented a simple procedural level generator that stitched together pre-authored encounters.
The resulting game was fairly small in scope, but it was still a worthwhile learning experience. It gave me a better understanding of the challenges of games like this, where many interacting systems can influence the game state at once.
Thanks to my teammates Fletch and MrKrinkle for their work on balance, design and art.
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