Anubis Waits

Fantastic Jam January 2026

Game Jams
Anubis Waits cover image

Anubis Waits is a simple roguelike deck-builder that was developed for the Fantastic Jam in January 2026. I was the sole programmer in a team of three.

I built a small deck-builder framework supporting card mechanics, player passives, player and enemy attributes, card upgrades, and card discounts. Cards, enemies, player passives, and encounters were all authored in-editor in a data-driven way. I also implemented a simple procedural level generator that stitched together pre-authored encounters.

The resulting game was fairly small in scope, but it was still a worthwhile learning experience. It gave me a better understanding of the challenges of games like this, where many interacting systems can influence the game state at once.

Itch.io page for Anubis Waits

Thanks to my teammates Fletch and MrKrinkle for their work on balance, design and art.

More projects

Continue browsing the archive

Plugins / 2025

UI Framework

A reusable UI framework for Unreal Engine, built as a standalone plugin around CommonUI and Lyra-style patterns for screen registration, layer management, modal flows, and UI lifecycle.

Plugins / 2026

Settings System

A flexible and reusable settings plugin for Unreal Engine projects, providing a solid foundation for settings menus, authoring workflows, runtime behavior, and UX considerations.

Tools / 2025

ImGui Debug Tools

A shared ImGui-based debug layer in Unreal Engine 5 that makes new developer-facing tools cheap to add and easy to maintain.