Zale
Alessandro Zonta
Unreal Engine Developer
I work with both Blueprint and C++ to develop gameplay systems, reusable plugins, and developer tools for Unreal Engine projects.
UI Framework
A reusable UI framework for Unreal Engine, built as a standalone plugin around CommonUI and Lyra-style patterns for screen registration, layer management, modal flows, and UI lifecycle.
Settings System
A flexible and reusable settings plugin for Unreal Engine projects, providing a solid foundation for settings menus, authoring workflows, runtime behavior, and UX considerations.
ImGui Debug Tools
A shared ImGui-based debug layer in Unreal Engine 5 that makes new developer-facing tools cheap to add and easy to maintain.
Back in 3'!
Beginner's Jam Summer 2025
A 3D time-loop puzzle game made in Unreal Engine 5.4 for Beginner's Jam Summer 2025, where the player has 3 minutes to explore the environment and prevent an imminent disaster.
Interactive Text
A system for inline interactive text in Unreal Engine, built with a custom FRichTextDecorator and Blueprintable handlers for hover and click behavior authored in-editor.
Voxel Arena Destruction
A prototype-level exploration of performant destructible voxel arenas in Unreal Engine, comparing approaches for handling around 5000 individually destructible cubes.