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Case Studies

Focused case studies built to explore specific problems, gameplay mechanics, or architectural challenges.

Case Studies
2025
Interactive text example inspired by Baldur's Gate 3.

Interactive Text

A system for inline interactive text in Unreal Engine, built with a custom FRichTextDecorator and Blueprintable handlers for hover and click behavior authored in-editor.

Case Studies
2025

Voxel Arena Destruction

A prototype-level exploration of performant destructible voxel arenas in Unreal Engine, comparing approaches for handling around 5000 individually destructible cubes.

Case Studies
2025

Blueprintable Behavior Objects

A command-like pattern that packages gameplay logic into small, swappable Blueprintable UObject classes, making behavior modular, reusable, and easy to author in Blueprint.