Case Studies
Focused case studies built to explore specific problems, gameplay mechanics, or architectural challenges.
Case Studies
2025
Interactive Text
A system for inline interactive text in Unreal Engine, built with a custom FRichTextDecorator and Blueprintable handlers for hover and click behavior authored in-editor.
Case Studies
2025
Voxel Arena Destruction
A prototype-level exploration of performant destructible voxel arenas in Unreal Engine, comparing approaches for handling around 5000 individually destructible cubes.
Case Studies
2025
Blueprintable Behavior Objects
A command-like pattern that packages gameplay logic into small, swappable Blueprintable UObject classes, making behavior modular, reusable, and easy to author in Blueprint.