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Plugins
Complete 2025

UI Framework

A reusable UI framework for Unreal Engine, built as a standalone plugin around CommonUI and Lyra-style patterns for screen registration, layer management, modal flows, and UI lifecycle.

UI
Plugins
Complete 2026

Settings System

A flexible and reusable settings plugin for Unreal Engine projects, providing a solid foundation for settings menus, authoring workflows, runtime behavior, and UX considerations.

Core Systems UI
Tools
Complete 2025

ImGui Debug Tools

A shared ImGui-based debug layer in Unreal Engine 5 that makes new developer-facing tools cheap to add and easy to maintain.

Debug Development Tools
Game Jams
Complete 2025

Back in 3'!

Beginner's Jam Summer 2025

A 3D time-loop puzzle game made in Unreal Engine 5.4 for Beginner's Jam Summer 2025, where the player has 3 minutes to explore the environment and prevent an imminent disaster.

Technical Studies
Complete 2025

Interactive Text

A system for inline interactive text in Unreal Engine, built with a custom FRichTextDecorator and Blueprintable handlers for hover and click behavior authored in-editor.

UI
Technical Studies
Complete 2025

Voxel Arena Destruction

A prototype-level exploration of performant destructible voxel arenas in Unreal Engine, comparing approaches for handling around 5000 individually destructible cubes.

Optimization Destruction
Game Jams
Complete 2026

Anubis Waits

Fantastic Jam January 2026

A simple roguelike deck-builder developed for the Fantastic Jam in January 2026, built around a small data-driven framework for cards, passives, enemies, encounters, and procedural level generation.

Technical Studies
Complete 2025

Reusable Gameplay Behavior with Blueprintable Objects

A command-like pattern that packages gameplay logic into small, swappable Blueprintable UObject classes, making behavior modular, reusable, and easy to author in Blueprint.

Gameplay Systems Blueprints